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Joystick Magazine 2000 January
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cd joystick no111 janvier 2000.iso
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Data
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Demos
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urbanchaos
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Demo.exe
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data1.cab
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Global_Media
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data
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font3d
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Urban
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W.SEX
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Text File
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1999-11-12
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5KB
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86 lines
# ============================================================
#
# 3DS MAx2 exporter for Urban Chaos
# Copyright Mucky Foot Productions
# August 98
#
# Written by Mark Zarb-Adami
#
# ============================================================
# ============================================================
#
# Triangle mesh : W
# Num faces : 36
# Num points : 20
# Num materials : 1
#
# ============================================================
Triangle mesh: W
Pivot: ( 152.4524, 0.0000, -40.1369)
Matrix: (1.0000, 0.0000, 0.0000, 0.0000, 0.0000, 1.0000, 0.0000, -1.0000, 0.0000)
Material: DiffuseRGB (0.3142,0.2718,0.1414), Single sided, Filtered alpha, filename qmark.tga (Undefined DIFFUSE properties!)
Vertex: ( 162.0468, 0.0000, -23.9069)
Vertex: ( 157.0846, 0.0000, -35.9073)
Vertex: ( 152.0038, 0.0000, -26.7273)
Vertex: ( 147.5966, 0.0000, -37.1359)
Vertex: ( 143.4613, 0.0000, -25.6169)
Vertex: ( 141.4874, 0.0000, -27.0939)
Vertex: ( 147.5498, 0.0000, -40.8569)
Vertex: ( 151.7085, 0.0000, -31.7842)
Vertex: ( 157.0373, 0.0000, -41.0969)
Vertex: ( 163.4174, 0.0000, -25.1505)
Vertex: ( 162.0468, 5.9180, -23.9069)
Vertex: ( 157.0846, 5.9180, -35.9073)
Vertex: ( 152.0038, 5.9180, -26.7273)
Vertex: ( 147.5966, 5.9180, -37.1359)
Vertex: ( 143.4613, 5.9180, -25.6169)
Vertex: ( 141.4874, 5.9180, -27.0939)
Vertex: ( 147.5498, 5.9180, -40.8569)
Vertex: ( 151.7085, 5.9180, -31.7842)
Vertex: ( 157.0373, 5.9180, -41.0969)
Vertex: ( 163.4174, 5.9180, -25.1505)
# No UV mapping.
# Creating dummy UV coordinates
Texture Vertex: (0.0000, 0.0000)
Texture Vertex: (0.0000, 1.0000)
Texture Vertex: (1.0000, 0.0000)
Texture Vertex: (1.0000, 1.0000)
Face: Material 0 xyz ( 9, 1, 0) uv ( 0, 3, 2) edge (1, 1, 0)
Face: Material 0 xyz ( 8, 1, 9) uv ( 0, 3, 2) edge (1, 0, 0)
Face: Material 0 xyz ( 7, 1, 8) uv ( 0, 2, 1) edge (1, 0, 0)
Face: Material 0 xyz ( 7, 2, 1) uv ( 0, 2, 1) edge (0, 1, 0)
Face: Material 0 xyz ( 7, 3, 2) uv ( 0, 3, 2) edge (0, 1, 0)
Face: Material 0 xyz ( 6, 3, 7) uv ( 0, 2, 1) edge (1, 0, 0)
Face: Material 0 xyz ( 5, 3, 6) uv ( 0, 2, 1) edge (1, 0, 0)
Face: Material 0 xyz ( 5, 4, 3) uv ( 0, 2, 1) edge (0, 1, 1)
Face: Material 0 xyz ( 10, 11, 19) uv ( 0, 2, 1) edge (1, 0, 1)
Face: Material 0 xyz ( 19, 11, 18) uv ( 0, 3, 2) edge (1, 0, 0)
Face: Material 0 xyz ( 18, 11, 17) uv ( 0, 2, 1) edge (1, 0, 0)
Face: Material 0 xyz ( 11, 12, 17) uv ( 0, 3, 2) edge (0, 0, 1)
Face: Material 0 xyz ( 12, 13, 17) uv ( 0, 2, 1) edge (0, 0, 1)
Face: Material 0 xyz ( 17, 13, 16) uv ( 0, 2, 1) edge (1, 0, 0)
Face: Material 0 xyz ( 16, 13, 15) uv ( 0, 2, 1) edge (1, 0, 0)
Face: Material 0 xyz ( 13, 14, 15) uv ( 0, 3, 2) edge (0, 1, 1)
Face: Material 0 xyz ( 1, 2, 12) uv ( 0, 2, 1) edge (0, 1, 1)
Face: Material 0 xyz ( 1, 12, 11) uv ( 0, 2, 1) edge (1, 1, 0)
Face: Material 0 xyz ( 8, 19, 18) uv ( 0, 2, 1) edge (1, 1, 0)
Face: Material 0 xyz ( 8, 9, 19) uv ( 0, 2, 1) edge (0, 1, 1)
Face: Material 0 xyz ( 9, 10, 19) uv ( 0, 3, 2) edge (1, 1, 0)
Face: Material 0 xyz ( 9, 0, 10) uv ( 0, 3, 2) edge (0, 1, 1)
Face: Material 0 xyz ( 4, 15, 14) uv ( 0, 3, 2) edge (1, 1, 0)
Face: Material 0 xyz ( 4, 5, 15) uv ( 0, 3, 2) edge (0, 1, 1)
Face: Material 0 xyz ( 3, 14, 13) uv ( 0, 3, 2) edge (1, 1, 0)
Face: Material 0 xyz ( 3, 4, 14) uv ( 0, 3, 2) edge (0, 1, 1)
Face: Material 0 xyz ( 11, 10, 0) uv ( 0, 2, 1) edge (0, 1, 1)
Face: Material 0 xyz ( 11, 0, 1) uv ( 0, 3, 2) edge (1, 1, 0)
Face: Material 0 xyz ( 13, 2, 3) uv ( 0, 2, 1) edge (1, 1, 0)
Face: Material 0 xyz ( 13, 12, 2) uv ( 0, 3, 2) edge (0, 1, 1)
Face: Material 0 xyz ( 16, 5, 6) uv ( 0, 3, 2) edge (1, 1, 0)
Face: Material 0 xyz ( 16, 15, 5) uv ( 0, 3, 2) edge (0, 1, 1)
Face: Material 0 xyz ( 6, 17, 16) uv ( 0, 2, 1) edge (1, 1, 0)
Face: Material 0 xyz ( 6, 7, 17) uv ( 0, 2, 1) edge (0, 1, 1)
Face: Material 0 xyz ( 18, 7, 8) uv ( 0, 2, 1) edge (1, 1, 0)
Face: Material 0 xyz ( 18, 17, 7) uv ( 0, 3, 2) edge (0, 1, 1)